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Skills

C/C++/C#

DirectX

XNA

OpenGL

Renderware

Visual Basic

Silverlight

Adobe Flash

Adobe Photoshop

Expression Blend

Expression Design

Expression Web

Projects

Deep Six

Final project from Full Sail.  An underwater first person shooter built using C++ on the Renderware API.  As the project leader, my responsibilities included developing the overall design and documentation, implementing player control logic, a particle system and work on the animation and animation blending.

The Adventures of Bobo

Hobbyist projects developed between school and jobs.  It is a colorful, 2D puzzle game with all game assets developed by me.  The technology changed with each iteration, from DirectDraw to Direct3D and finally to XNA.  Map editors were released, the first in Visual Basic, and a more professional looking one later developed with WPF.

Education

Tennessee Technological University

Cookeville, Tennessee

Bachelor of Computer Science

Graduated on December, 2006

Full Sail Real World
Education

Winter Park, Florida
Associate of Science in Game Design

Graduated on October 3, 2003

Work

PES Energize Fiber to the Home

September 2007 July 2008

Technical Specialist – Combination of Technical Support and maintaining the fiber network.  Also included web development in Adobe Flash.

 

Belvedere Trading, LLC

July 2008 – Current

Interface Design – Redesigning in house software interfaces for maximum performance using XNA and WPF.  Projects include designing a data grid using XNA to display large volumes of rapidly changing market data as fast as possible.  Other responsibilities include redesigning and maintaining the website with Silverlight.

Achievements

Achieved the rank of Eagle Scout in the Boy Scouts of America.   

 

 

Demos, samples and references available on request      

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